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Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
516
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Posted - 2013.09.11 18:17:00 -
[1] - Quote
It needs more splash area (3m) and lower delay till you can switch weapon cause you are basically defenseless for over a second. |
Jack McReady
DUST University Ivy League
521
|
Posted - 2013.09.12 11:45:00 -
[2] - Quote
Ghermard-ol Dizeriois wrote:How about a "rain plasma rifle", a modification which produces a splash of burning plasma? Since the original plasma mass gets divided, the resulting shots create only a very small AoD, but the group of shots covers a wide area virtually deadly trapping everyone inside. sounds good but it does not solve the core issues. I would focus on the core problems first. |
Jack McReady
DUST University Ivy League
530
|
Posted - 2013.09.12 19:51:00 -
[3] - Quote
This thread shall not die |
Jack McReady
DUST University Ivy League
532
|
Posted - 2013.09.13 10:13:00 -
[4] - Quote
come on, give the plasma cannon some love! |
Jack McReady
DUST University Ivy League
534
|
Posted - 2013.09.13 14:42:00 -
[5] - Quote
Bojo The Mighty wrote:I'd say operation should decrease CPU usage further. The thing is a leech. Personally, I'd like it to be superior in damage to that of the Swarm launcher, thus making it a rewarding skill AV weapon. It's already CQC because of it's arc so there's no point in having such a weapon do so little. As the swarm advances through levels it receives +200 damage. With the plasma cannon the difference between STD and PRO is basically 200. A lot of people are concerned that the plasma cannon, should it get buffed, will result in the old Swarm launcher. But in essence it couldn't be farther. Old Swarm: - Dumbfire + Lock On
- Up to 6 missiles each with its own splash
- long range
- too accurate
Basically people were sitting on mountain sides (sure I did it once too) and shooting missiles at people from longer range by basically lining up the square. The plasma cannon is so different. One shot, major Arc, one shot per clip. Buffing damage and fixing it will not put it near old swarms. The plasma cannon has splash and dumbfire therefore it can be used against infantry but it is far less efficient at so then people would give it. the final skill in the skill tree also reduces CPU. I dont think fitting is a problem considering it cost zero PG.
the swarm also gets alot more than 200 through advanced and proto. each higher tier adds an additional missile, which does 330 extra dmg base.
I would also fix the core problems before to see how if performs then. damage buffs can be still done later. |
Jack McReady
DUST University Ivy League
536
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Posted - 2013.09.13 17:58:00 -
[6] - Quote
TheD1CK wrote:The Plasma Cannon is one of the few weapons in the game that is exactly where it should be It performs it's intended role perfectly and i dread further tweaks atm you are putting your ass on the line to use it in exchange for the high dmg It is not an AV weapon and to have more than a 1 shot reload system would be madness L2read I havent said anything about the damage or the reload ... |
Jack McReady
DUST University Ivy League
541
|
Posted - 2013.09.14 19:44:00 -
[7] - Quote
Alena Ventrallis wrote:We already have 2 very powerful AV weapons, swarms and force guns. Why not make the plasma launcher an anti-infantry weapon?
7m splash, 400 damage, no direct damage, 6 sec reload. Good for weakening clustered mercs, but not spam able like the mass driver. that is not a good idea, image a squad spamming that weapon...
3 people could evaporate anything withing 7m of the point of impact. |
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